So I was spending some time thinking about what the heck the theme is going to be for the sketch of the week and then I realized “It’s freaking Halloween!” So that being said my killer themes for this week are Witch, Knight and Botany. No Botany isn’t when you sleep with sheep it’s the study plants. Get your mind out of the gutter.
All things considered I like how she came out. I would of liked to push the color more but a great man once said “artwork is never done it’s just strategically abandoned”. Or at least I think someone once said that. I tried to make her armor somewhat light but still have that medieval knight look. She does not need too much heavy protection, incase you haven’t noticed there is a huge golem behind her. That’s actually my favorite part. It’s subtle but what has what has not been seen cannot be unseen!
Obviously the botanical part comes in with the golem but you can see small accents of vines on her legs, stomach and hat. Depending on the situation I can see the vines covering her body for more protection or just to show emotions. One more thing to note about the golem is that it’s mimicking her pose like a puppet. I thought that was a cool dynamic to the image.
If you cant see the witch influence. Well that’s your problem.
Good things to look forward to next week. ZOMBIES! “All we want to do is eat your brains. We’re not unreasonable no ones gona eat your eyes.” That could be one of the best songs ever.
Ok so the sketch of the week is really, really late this time. Quit your whining it’s here and free of charge. I’m still getting use to the whole father thing, which is going well FYI, thanks for asking. I finally managed to get some time for this weeks sketch by hiding in the bathroom and pretending to be sick while the wife takes care of tiny E.
Anyways, I broke away from doing the normal three themes. I’ve been wanting to work on a friends project/story so did this sketch of the castle I call Beacon. The initial concept was a fortress that not only had the outer walls to keep invaders out but, it’s also sectioned off on the inside to keep the four factions living inside from killing each other. You can see how the fortress is broken up in the top view image. That’s the basic concept so I ran with it.
I added multiple levels onto the fortress to also break up the different levels of the feudal system. The higher up you live the better off you are, the lower well I guess it sucks to be you. At the very top of Beacon is Beacon tower where the Marshal resides. He’s far from being the king, more like the watcher of Beacon. Or maybe the babysitter would be more accurate. I thought it would be cool if his office were suspended over the city while he keeps watch through his glass floor. Some what voyeuristic but hey. And above that is where the fortress gets its name, a lighthouse for incoming travelers.
It’s a little hard to tell in the final sketch but there is an ocean port on the backside of the fortress. You can see it more clearly in the side sketch. The sweet part of this is that the flying buttresses would make an awesome rigging for the loading and unloading of cargo vessels. Not to mention I can see a bad ass fight scene/ escape taking place here.
That’s it for now. I’m a little tired and every time i write Beacon i have to double check so I didn’t write bacon. Probably a little hungry too. I’m already working on my hiding place to get next weeks sketch going.
When brainstorming about this concept sketch I had the idea of crossing pirates with the armor of a medieval knight. Then just to add a little bit of the sci-fi element I threw in the cyber part. I’m starting to wonder if I have some sort of fascination with cyber people (see the cyber magician).
The blending of the cyber and the medieval armor was no problem. I tried to make the design of the mechanics in the right arm a little lo-tech. It just seems to make the cyber arm more realistic. Not that a robotic arm on a pirate is realistic but it just looks more like an obsessed ironsmith could forge it together. Of course no cyber pirate would be complete without his cyber eye patch. Then throw in a few belt buckles for good measure (also a common theme between pirate and medieval).
I was running out of time so I really wanted to add some color quick. So what goes fits both the theme of pirate and medieval? Canvas maps of course! I selected some colors to pull off that feel and added a thatch texture to drive it home. Pop some highlights in for detail and wahala!
See ya next week,
The weeks just keep flying by. This weeks Sketch of the Week themes are master, servant and heavy-metal. As an added bonus this sketch is brought to you in Technicolor! Already this sketch feels more complete so I hope to bring more color sketches in the future.
I like the color scheme of this one but looking at it a day later it could use some more highlights to make it really pop out. Some pros to this one is I like how the armor looks. It really pulls off the hulking feel I was going for. I can really see him lumbering around under the tremendous burden to the armor. Picture the walk of a big daddy (bioshock). That leads to one of my cons of this image. I think the pose of the master could have indicated just how heavy that armor is. That could easily be fixed by giving him a wider stance and a wee bit of bad posture.
All right that’s it for now. Let me know what you think and I am open to suggestions on what to design next week.