Wow, time moves quick. Lots of things going on, so I’ll keep it quick. Here are a few concepts for the new Robocop helmet designs. The main thing I want to talk about is the mouth guard. Everybody has always wondered “what if they shot you in the face?” (much like dumb and dumber). We’ll that a perfectly legitimate question. So why not have a cool mouth guard just incase. So I came up with the concept of the face guard. Which if I may say so, is a really cool addition. When he puts this mask on you really know he plans on throwing down.
Next up I plan on throwing out some concepts for Ed-209. Then after that wrapping up with the final designs. Don’t forget to check out the other Robocop redesigns here and here. then tune in for the finals coming in the upcoming weeks.
This week I worked on the some concepts for a new gun for Robocop. Since this is how I would do Robocop he doesn’t just get a handgun. That not how I would do Robocop. My Robocop should be more old west, law dawg. So in my version he gets a futuristic sawed off shotgun.
The future weeks I’ll show more on how things work but this shotgun would shoot five rounds before having to “reload” after that he has to switch to the second chamber by using the lever. For show he would use the leaver T2 style, with spinning reload like t-100 did. Yes there would be more simple ways to do it but this would look much cooler.
I figure he could reload the gun by halfway holstering the gun in his leg. There would be some sort of reload mechanism that would insert the shells.
That’s it for now. More Robocop redesigns to come.
Dont forget to check out last weeks in progress concepts for Robocop himself (HERE)
This weeks SOTW is a redesign of Robocop. A personal project I’ve been playing with off and on for a few months now, these are a few of the early concepts. Word on the street is that they are trying to revamp the Robocop franchise, so I wanted to give it a shot before they show anything. This way if the updated version comes out and I don’t like it I an actually say “I did something way better than that crap!”
On redesigns like this I always try to do almost a caricature of the old version. I want to change it as much as possible but still have the character be recognizable. If you can’t tell it is, then you have pretty much failed.
Anyways in the next few weeks I plan on redesigning everything from Robocop’s gun to ED-209. What you see here is just a start, and I have a lot more coming up that will be a lot more fleshed out. See ya next week.
This week the SOTW is going back to my Industrial Design heritage. But of course since I’m doing this for fun I wanted to throw in a sci-fi twist. This week I dreamed up a coffee maker for use in space, specifically in zero gravity. Call it an exercise in the absurd to get the creative juices flowing.
This was just a quick exercise for the blog, so I didn’t get to put in as much research as I normally would for a real product design. So here goes. I knew that whatever happened the system had to be 100% leak proof. So everything would be contained in bags (fig D). These bags would be LDPE with a heat resistant coating. This bag would be stored with water (room temp) then placed into the top of the coffee maker (fig G) along with the coffee packet (fig F). The coffee packet would be similar to what you get at those cheap hotels for your in-room coffee maker.
There would be a second bag in the actual mug. This bag would be completely empty and compressed. When the coffee maker is activated, the water is heated and the water bag is compressed forcing it through the grounds, then into the mug. No gravity needed and no liquid is released.
The mouth of the mug would be similar to existing baby sippy cups with the rubber mouth, which needs to be sucked on to release liquid. Another note is that the original water bag would be reused in the mug for the next brew.
Figure B gives you an idea of the materials. The mug would be made of some sort of brushed steel so that the mug can have a vacuum like a thermos and the main coffee maker would be made mostly of an ABS plastic.
Well that does it for now. Feel free to leave comments/ideas for the design. And remember in space no one can hear you percolate. Yeah I said it.
This weeks Sketch OTW is just a quick concept for a Space fighter. After letting it sit for a week I can already see a few things I’d like to add. Like a glowing jet stream and maybe some visible guns. But maybe this would work for a civilian model. I continued to overlay some metal textures from my favorite texture site. Most of the color was done by laying down a flat color I chose (each color on a separate layer) and then hitting them with the dodge and burn tools. Adding some color gradients at the end.
No thumbnails to go with this one so as a conciliation price I give you the evil Devil monkey! Enjoy!
Ladies and Gentlemen I give you the Steam powered lava walker! This is a sketch I did a long time ago (see my first post) but never really got around to adding color to the concept. The inspiration for it was just by coming up with three random themes. Lava, steam punk, and 4 legged. I love picking the three random things because it gives you starting point instead of just pulling something from the air.
I tried something a little different with my approach by laying out flat colors and then using the burn and dodge tool in photoshop then going over a second time with some color to add the glowy parts.
I also overlaid a few textures that I got from HERE. Awesome site, with lots of free textures to choose from. It’s easily the best texture site I have found yet.
That’s it for now. With any luck I’ll be posting next week too. Hey nobody is perfect….
Like everyone my age, I have a love for everything 80’s. This week, I wanted to take a stab at re-designing Voltron. I had fun with my concepts for Tron, so I figured I’d violate another classic from my childhood.
My favorite part of the design is the spiky mane around Voltron’s head. The mane always just seemed to be something missing from the original designs. I thought about adding some to the other lions too but then I had a slight epiphany and realized that these giant robots are actually a pride of lions. Which means one king and the mane on the black lion acts like a crown; so if all five lions were standing together, you could clearly spot the leader (like stripe from gremlins). But I did toy with having the arm lions forming shields and weapons formed from manes.
A lot more thought went into the look of the torso than one would think, to making it more sleek but keeping it recognizable with the original version. Nobody remembers but there was a Voltron series that came out a few years ago. They tried to make the lions look more modern with a curvy, Industrial Design look but it never looked right which is why nobody remembers it. Hence, I stayed with the more hard-edged look to reflect the original design.
With a little more time, I would love to develop the remaining lions more but that will have to be a project for a future date.
See ya next time,
It’s about time! Finally, the final sketch for my Tron Legacy concepts. This week’s concept is the Tron Recognizer. I always hated these things on the movie and it was not because I didn’t like how they looked or they scared me a child. No, it was because the Intellivision’s “Deadly Disk of Tron” video game. http://www.allgame.com/game.php?id=20552 The game cheats and the booklet tells you that you can destroy the Recognizer by hitting it in the “eye”. Much like cake, the eye was a lie. Young, fat Andy wasted many days trying to beat that game and never did manage to destroy the in-game Recognizer. Not to mention, I’m pretty sure it just repeated on forever.
Anyway, I stayed close to the original version’s body shape. The original felt kind of skinny, so on this one I tried to beef it up by adding heavy shoulders and a thicker mid-section. That helped give the look more of an intimidation factor. I also tried to add some function to the look by adding some mechanical looking sections. For example, the silver-ish pieces on either side of the shoulders are rotating cannons. You can see more of that on the rough sketches.
My favorite addition is the power source in the mid-section. Imagine, if you will, a screen that starts out pitch black and the blue glow emerges out of the darkness followed by the red lines. Could totally be one of those O $#^@* moments in a movie. I also liked the addition of the blue lights coming out of the bottom. It looks like a jet stream in the sketch but really I see it as more of a spotlight or a tractor beam.
If anything color and texture has been one of my weak points, so I tried to push it a little this week. I didn’t go crazy, baby steps. I added a galvanized metal texture over the body and set the layer style to a soft light. The beams of light are a combo of gradient and some new texture brushes I found. And the chest glow is just a layer style (glow) with the noise turned up.
Well, that’s the last of the Tron series. Not sure what’s next but I’ll figure something out.
As promised this week, I worked on some concept art for the Tron light-cycle. The original light-cycle has to be one of the coolest looking vehicles in movie history. In the top three at least, next to the X-wing and the dog van from Dumb and Dumber.
Anyways, I really wanted to draw the crotch rocket version of the light-cycle but the demon voices in my head kept telling me “Stop sucking and do something unique”. So then it hit me, wouldn’t it be sweet if there were a chopper version of the light cycle?
It was a little tough to keep the tech look with the chopper feel but it worked out pretty well. The hardest part was finding a place to attach the handlebars and make them look in place. Wrapping them around the wheel and connecting them in the wheel well became the best solution. I’m also a fan of the barbwire detailing on the gas tank too. That accent really seemed to combine Tron and the chopper feel.
Originally, I started with blue highlights but decided to go red to keep with the bad boy feel. Finally the fire red/orange jet stream is a nod to the Ghost Rider.
Come back next week to see my version of the Recognizers. I’ve been having a good time with the last two Tron sketches so why not go with it? See ya in a week.
So, for those of you who haven’t heard, Disney finally announced that they are coming out with Tron 2! That’s right Tron, the precursor to The Matrix. I can’t believe it took those jokers sooo flipping long. The story will probably be horrible but at least it will look pretty (see Star Wars 1-3). The teaser trailer is amazing! Is Flynn good? Is he bad? I DON’T KNOW!
The new light cycle looks sweet… from a distance. I just don’t like how the rider sits on the bike. So next week I’ll take a stab at the bikes but this week, I tweaked the tanks from Tron. Much like the storm troopers from Star Wars, the tanks looked sweet but were completely irrelevant.
I’m a bit of a purist, so I tried to keep the overall tank form the same and just updated the style. You can see a little of my thought process in the rough sketches. I tried everything form centering the gun turret, different types of tread, even a windshield. The wheels like rings on the side were added to imply wheels or tread. They don’t touch the ground at all but they help the tank look mobile unlike the original version.
The colors did need to be updated but obviously I didn’t do to much with that. The old orange was a little dull so I pushed the chrome up a little. Less is more. Finally adding all of the glowing lines. So many designs have been ruined by people overdoing the glowy lines and while glowy lines may look sweet, don’t use it as a crutch people! Just use it on the areas where you want to highlight something. Anywhere else use it sparingly.
All right, that’s all I got. Let me know what sucks in the comments. I’m looking forward to the light cycle next week.
I hope everyone has one last little bit of Halloween in them! I missed the past week due to a fairly big freelance project with a tight deadline. Gotta pay the bills I guess. I was hoping to get in a few more Halloween sketches but what cha gona do?
So as promised I give you ZOMBIES! And not just zombies but zombie clowns no less! I’ve just combined two of the creepiest things on this planet. I dare you to think something creeper! O wait is that zombie on the bottom left Zombie Ronald McDonnald? Heck yea complete with dollar menu cheeseburger. Zombie can has cheeseburger!
I honestly cant give a good reason for the sepia tone other than I found an old photo online and it just looked creepy. So I figured what the heck try it out. For a sketch I think it works. Could be a cool story as to why someone would of taken this vintage photo of some zombies.
O and who couldn’t love the cute little midget zombie clown. I just want to pinch his lil zombie nose as it squeaks at me…. and then proceeds to bite my face.
One last note I realized it helps to think of people with Cerebral Palsy when drawing zombies. No I’m not trying to make a mean joke it’s a helpful tip. The contortions of the body just seems to have an odd parallel.
Se ya next week as always I’m always open to sketch suggestions.
As an added bonus I found this sweet picture of a zombie baby. Isn’t he cute!
So I was spending some time thinking about what the heck the theme is going to be for the sketch of the week and then I realized “It’s freaking Halloween!” So that being said my killer themes for this week are Witch, Knight and Botany. No Botany isn’t when you sleep with sheep it’s the study plants. Get your mind out of the gutter.
All things considered I like how she came out. I would of liked to push the color more but a great man once said “artwork is never done it’s just strategically abandoned”. Or at least I think someone once said that. I tried to make her armor somewhat light but still have that medieval knight look. She does not need too much heavy protection, incase you haven’t noticed there is a huge golem behind her. That’s actually my favorite part. It’s subtle but what has what has not been seen cannot be unseen!
Obviously the botanical part comes in with the golem but you can see small accents of vines on her legs, stomach and hat. Depending on the situation I can see the vines covering her body for more protection or just to show emotions. One more thing to note about the golem is that it’s mimicking her pose like a puppet. I thought that was a cool dynamic to the image.
If you cant see the witch influence. Well that’s your problem.
Good things to look forward to next week. ZOMBIES! “All we want to do is eat your brains. We’re not unreasonable no ones gona eat your eyes.” That could be one of the best songs ever.
This week’s sketch falls in the same universe as last weeks. Remember Castle Von Beacon? Well this would be one of the Marshals heavy tanks. I was going for something not too futuristic with a heavy iron style. Kind of like a big daddy from Bioshock but way “more machine now than man”. Err if you can call a big daddy a man.
First nothing says bad ass like a huge mec with lobster claws for hands! Then if that wasn’t enough he has guns coming out of his arm pits… I liked the guns so much I even threw in a second sketch of it. Throw in some metal bolts to give it that heavy metal feel and boo-yea instant walking tank. I toyed with putting a third leg on the mec but too many dirty jokes came to mind.
All right I’m done for now. As always I open to suggestions for next weeks sketch.
Ok so the sketch of the week is really, really late this time. Quit your whining it’s here and free of charge. I’m still getting use to the whole father thing, which is going well FYI, thanks for asking. I finally managed to get some time for this weeks sketch by hiding in the bathroom and pretending to be sick while the wife takes care of tiny E.
Anyways, I broke away from doing the normal three themes. I’ve been wanting to work on a friends project/story so did this sketch of the castle I call Beacon. The initial concept was a fortress that not only had the outer walls to keep invaders out but, it’s also sectioned off on the inside to keep the four factions living inside from killing each other. You can see how the fortress is broken up in the top view image. That’s the basic concept so I ran with it.
I added multiple levels onto the fortress to also break up the different levels of the feudal system. The higher up you live the better off you are, the lower well I guess it sucks to be you. At the very top of Beacon is Beacon tower where the Marshal resides. He’s far from being the king, more like the watcher of Beacon. Or maybe the babysitter would be more accurate. I thought it would be cool if his office were suspended over the city while he keeps watch through his glass floor. Some what voyeuristic but hey. And above that is where the fortress gets its name, a lighthouse for incoming travelers.
It’s a little hard to tell in the final sketch but there is an ocean port on the backside of the fortress. You can see it more clearly in the side sketch. The sweet part of this is that the flying buttresses would make an awesome rigging for the loading and unloading of cargo vessels. Not to mention I can see a bad ass fight scene/ escape taking place here.
That’s it for now. I’m a little tired and every time i write Beacon i have to double check so I didn’t write bacon. Probably a little hungry too. I’m already working on my hiding place to get next weeks sketch going.
Welcome back! The Sketch of the Week’s themes are Civil War, Apollo 11. Civil War (courtesy of Wendog), and the Apollo 11 in honor of the anniversary of the moon landing. No third theme this week. Sorry, I just thought the first two themes were so contrasting one more might be pushing it.
Anyways I can’t decide if the concept art is getting weirder or more creative. Its amazing how close genius and madness really can be. I guess it’s just on of those things history decides.
I’m pretty happy with how this weeks sketch came out. The old photograph texture really helps play out just what the theme is. I did that with a load of PS brushes on multiple layers. A lot of the inspiration came from civil war era steamboats, warships and a submarine. Yes apparently there was a sub back in that era. You can see it here.
If I made a summery of just what I did I would say I pulled the 45 degree angles and rivets from the civil war era and added them to a Saturn V rocket. Throw in a few smoke stacks and support wires for good measure and this is what you get. Originally I had this in full color but it just made more sense to give it the ye old photograph look. I threw in the green flame for no other reason than it just looked cool.
That’s it for this week. As always let me know what you think about this week and what I should do for next week.
O yea and FYI old skool astronauts were bad asses with huge huevos. Did you know they fixed a broken circuit breaker with a pen while on the moon! Without it they couldn’t take off. They also only had minutes of oxygen left when the launched off the moon. Now a days we are scared if their toilet breaks down.
Yet another hump day, which means another Sketch of the Week! This week’s themes are: what people are telling me my life will be like after the baby is born, What the baby will look like in the future (via jiggys request), and a self portrait.
First off this is not what I envision for my future. This is merely a comment on what everyone keeps telling me life will be like after B-day. The standard line so far is “your life will be horrible because of this” then followed by the “but it’s the greatest thing ever”. Unfortunately most people don’t sell the “best thing ever” line as much as they sell the first part.
This illustration will probably end up being the only one of my illustrations that becomes famous and art historians will talk about how this symbolizes my deepest fears and why they suspect I was secretly gay. I’m sure Chris will say he always suspected this anyways. That being said I think next week will be how I envision life after B-day.
Now on to the sketch. This one was done quicker than most, due to lack of time. But I think it came out pretty good anyways. One thing I do like is the ingenuity of the cable pulls that make me into a puppet. The placement of “tiny E” (my future son) reminds me a lot of the dwarf/midget (whichever is the PC version) from Mad Max beyond thunder dome. “Who rules barter town?” I also made myself wicked huge because that’s what I will look like in the near future.
O and my major knock on this sketch is that Tiny-E’s face is very generic. I’ll make up for that next week. As always let me know what you think about this week and what I should do for next week.
Well I’m a day late but better late then never. This weeks themes were weather, 1920’s and art deco.
This one is called the goddess for obvious reasons. Not the most original name but the perfect fit for this fine ship. I really like how the main area of the hull came out. The combination of aircraft carrier and the oversized figurehead really made a cool looking airship. The figurehead is somewhat a combo of a figurehead on an old pirate ship and the hood ordainment on an old Buick.
The side stabilization thingys (that’s a good tec name right?) are an interesting feature. The idea is that they are there to manipulate the weather around the ship and lighten it so it could fly. Originally I was not going to add the lightning but it was really needed to imply a function on the ship. I could see these retracting inside the ship when it docks.
My major knock on this one is I don’t like the look of the weather balloons. In a revision I would swap them out for a zeppelin type balloon. Second the sky in the back blows. I really need to work on my skylines. For this I will accept full responsibility and blame it on lack of time.
That’s it for now. As always let me know themes you would like to see next week.
Hahaha just happened to find a sweet tutorial for clouds here. O well, to little, to late.
Here is the second part of this weeks sketch of the week. You can see last weeks here. It’s amazing how a little bit of color can really push a concept. I added a few things with color like the slobber in the mouth, some texture to the legs and back, and some stripes on the back and face. The combo of these really help give it that nightmarish feel or the feel of something sailors catch from dirty women. O and I almost forgot the addition of several more small eyes on the face to give it that extra creep factor.
That’s it for this week. Remember to give me more suggestions for next week.
Its Wednesday again so once more I have to get off my lazy butt and do the Sketch of the Week! FYI this weeks concept art will be a 2 parter. I’ll repost the sketch with color on Friday afternoon. So that being said this week’s themes are dinosaur (courtesy of wendog), scary (jiggy) and insectoid.
I’m not sure if scary is 100% accurate but for sure creepy comes to mind. It’s concepts like this that make me question my sanity. Everything screams disturbing from the spider/crab like legs to the tiny little shrimp legs on the underbelly. This is the kind of thing you imagine in your head when you feel that bug crawling up your leg. Then you get that shiver, you know what I am talking about.
Then there is the odd hellish twist of the raptor like head with the needle teeth up top. I’m fairly happy with how things came out on this one, which is why I am pumped to add color to it soon.
The addition of color will really push the scare factor on this sketch. The addition of some more plates to the exoskeleton and some of the spines down the back will really push this up another notch. Slime on the teeth and tongue. The full nine yards. I haven’t decided the color pallet yet but I will probably start with a crimson red. We’ll see.
I’m overall happy with how this one came out. As always I see pros and cons to this kitty. I’ll start with the likes. I like the concept and the look of the tusk. I can’t recall seeing a feline type animal with some sort of tusk. When brainstorming on making a artic monster, I referenced the Woolly Mammoth. The tusk on the woolly look freaking sweet in spite of what the rest of that dopey creature looks like. But I am not sure about 3rd/ back tusk. The jury is still out on that one. Wasn’t Mr. Snuffleupagus a Mammoth? He haunts my dreams…..
Anyway, the other pros are the face and that powerful forearm. Those really add some character to the beast.
Now the dislikes. While the background is not bad I think it could have been better. The value of the far back mountains is too similar. The far left should be lighter, the right more darker to help the composition. I knew this at the time but since it’s the background I didn’t want to spend too much time on it. Also, I think his back leg is broken. I don’t know what messed up with it but it just doesn’t look natural. One last complaint is that I think he could use some more markings in his fur.
That’s it for this week. Remember to give me more suggestions for next week. Jiggybean wanted something scary last week. But I want to go hellish scary next week. Maybe something like Hellish, insectoid, ???
We’re still in color this week. The Sketch of the Week’s themes are Japanese, Utopia and Serow (an Japanese goat type animal). The concept came from doing some research on utopia and an image for Bioshock came up. Which if you haven’t heard of it’s a video game that takes place in a underwater 1940s utopia that’s gone to hell. This got me thinking; I haven’t really seen a Japanese utopian society done in a futuristic style. I threw in the Serow aspect in for good measure.
So, nothing says high tec in concept art like glowy things. Which is why I threw in the hologram device in his hand and the flag on his back. Of course in a utopian society why would you have an old school flag when you can have one made out of energy? I can’t pin it but it has a Blade Runner feel. I did some quick research to get some tips on glowing photoshop techniques, which you can find some here. I feel the flag could of came out better but I didn’t want to spend too much time on it.
One of my favorite things in this sketch is the bearer bot. Usually this is an intern for a samurai that does his crap work like carry swords and other misc gear. The style of it is like a walking umbrella rack. I threw in the round access points to act like eyes and give it a somewhat timid personality as it peers from out behind the swords. Honestly this guy probably already had enough swords but just like ninjas you never can have too many swords.
That’s it for this week. If you have any suggestions for next week’s themes put let me know in the comments section.
When brainstorming about this concept sketch I had the idea of crossing pirates with the armor of a medieval knight. Then just to add a little bit of the sci-fi element I threw in the cyber part. I’m starting to wonder if I have some sort of fascination with cyber people (see the cyber magician).
The blending of the cyber and the medieval armor was no problem. I tried to make the design of the mechanics in the right arm a little lo-tech. It just seems to make the cyber arm more realistic. Not that a robotic arm on a pirate is realistic but it just looks more like an obsessed ironsmith could forge it together. Of course no cyber pirate would be complete without his cyber eye patch. Then throw in a few belt buckles for good measure (also a common theme between pirate and medieval).
I was running out of time so I really wanted to add some color quick. So what goes fits both the theme of pirate and medieval? Canvas maps of course! I selected some colors to pull off that feel and added a thatch texture to drive it home. Pop some highlights in for detail and wahala!
See ya next week,
It seems like just yesterday I finished last weeks sketch. Man how time flies! This week’s sketch of the week is a fish operated, robot, out of the water.
When I was sketching this I tried to twist the look of a deep-sea sub and warp it to look as if a creature from the ocean designed it. You can see the influence from a crab and an octopus. I wanted this thing to walk out of the ocean so the crab and octopus seemed like the obvious choice for influence. I know and octopus doesn’t technically walk but it does kind of pull itself along coral reliefs at times.
I do like the how the pilot is in essence in a fish bowl. He really couldn’t pilot the robot with any limbs so I hooked him up to the mech matrix style. Note the little army he is already started to form below him. The streets shall flow with the blood of the air breather!
At one point I had scanned it and posted this sketch only to take it down and add the little tentacles you see hanging from the bottom and a few extra robot claws. I really think it helped. Once I saw it on the monitor it was kind of like looking at the image with a different set of eyes. I could pick out flaws that that I had just gotten use to after starring at the image for too long. I have one friend that will hold a piece he is working on in front of a mirror to get that fresh look.
See ya next week
Sketch of the week is back and this week the three themes are animal, sport, and old skool. Which translated into hippo, and 1940’s football. Originally I was going to go with a gorilla instead of the hippo but it seemed to easy/obvious. The hippo just seemed funnier with the fat body and the tiny legs. Google one some time they have freakishly small legs.
When you think about it the hippo is the perfect character for a 1940’s football player, tough and mean. I never realized that hippos were mean S.O.B’s. Apparently they kill more people a year more people than lions, elephants, leopards, and rhinos! So that helped play out the theme. On a side note if you come a cross a hippo don’t pet it….
I’m pretty happy with how this one came out. I like the dynamic of the background and the perspective. The uniform came out pretty good too. My knocks on it would be the claw arm in the foreground and I could of pushed the contrast more. Maybe even add a few silhouettes of other animal players. But it’s a sketch and not a full-blown illustration so I wont beat myself too much.
All right that’s it for now. Next week get ready for a five-wheeled motorcycle, pharaohs, and a bomb.